“Information” and “communication” are two terms that were redefined in the second half of the 20th Century and the first years of the 21st Century. These two terms are not perceived by modern citizens as having the same semantics they had in the past because in today’s world where information is digitized and travels at the speed of light and communication is virtual and mediated by electronic information, both have become synonymous with “power” and “control”.
A Bitcoin fan named “BR_Robin” has shared through his Twitter account a video game where players can use real Bitcoin to interact with the platform and other players. Within the game, one can buy objects, pay to be granted access to special zones, or buy items that can be used inside of the game.
A common question in the crypto space is, “how many TPS can any given blockchain handle?”. Referring to “transactions per second”, this question is second only to “when will blockchain break the mainstream” (that is a whole other blog in itself).
There is a type of coin within crypto ecosystems that generate a lot of controversy. They are extremely useful and much like the ideal version of ordinary money: the stable crypto-currencies known as “stablecoins”. However, many holders of cryptocurrencies use stablecoins as if they were something other than fiat money.